Direct Plot

Two major events are currently taking place within Hedryn and surrounding locations. The first and foremost is the war taking place between the home of the Dracons and their long-time rival Velothi. Most of the fighting takes place in an abandoned stone city positioned perfectly between the warring armies, though it is not exclusive to it.

The second is the quiet uprising of the Draconigena. Their “Underground” has become an incredible operation, the refuge colonies have grown to huge numbers, and they are becoming more and more tired of serving beneath such inferior creatures as humans.

The battle in the stone city is coming to a close as Velothi retreats, leaving behind only a few of their men. Hedryn believes their superior weapons have won them the war, but nothing is as it seems. Velothi is hiding something, waiting to strike when the time is right. But Hedryn knows nothing of this and keeps a team of dracons in the stone city to rout out the last of the enemy.

On the other hand, four free dracons have been ordered to work together as a team in the stone city where the war is raging, finding enlisted dracons and helping them disappear. It is not the first time this scene has been played, but things are about to change drastically when Velothi decides to reveal their own secret weapon.

We will play both teams of dracons, and human characters are welcome as well.


City Structure


Citadel – The Citadel is the dominating structure of Hedryn, stuck very near to the center of the city. It is huge both in width and height and made entirely out of steel. It is a single building with many separate areas inside, including the meeting rooms for the council and generals, storage, weapon and ammunition vaults, and several open cavernous rooms for indoor gatherings and trading when the Square is out of use.

Square – Near the Citadel is an enormous open area which acts as a gathering place and trading post.

Laboratory– The laboratory is entirely underground. The doorway into the building is hidden within the shadows of an unused alley, cleverly cut into the brick wall so that the seams are nearly unnoticeable. It opens slowly to the inside when you push on a brick located about where a door handle would normally be. Then there is a long stone tunnel dimly lit by oil lamps and at the end of the tunnel are steps that lead to a steel door. On the other side is a small, rather oppressive black room with twenty heavily armed guards standing in strategic locations. The room is empty aside from them. Then another door and hall just like the first, but this one does not end with a door but rather transforms right into another small room, this one with lighter colors. Only two guards stand watch, one on either side guarding the four steel doors.

The left one leads to the experimental rooms, and the second to the left leads to the capsules where young Draconigena are initially placed and then raised to six months old. The third is the Antris, where the creatures live. There are materials for them to create their own personal nests, room to run around, and there is enough food. The fourth is the training room.

Wall – Hedryn is surrounded by a great stone wall fifteen feet wide with huge wooden gates facing all four directions. Guard towers are placed on both sides of each gate as well as several more spaced out along the wall, always manned by two or three soldiers or militiamen depending on current strife.

Factories – Dozens of factories are scattered throughout the city to produce weapons, ammunition, building materials, etc.

Barracks – Many of these surround the Citadel and nestle into the Wall as housing for soldiers as well as militiamen during time of conflict. They are rough and uncomfortable.

Residential Housing – Houses of wood, stone, and metal lined along the streets dwarfed by the larger government buildings.

Hedryn Government & People


In order of rank…

Council – Seven men and seven women who act as the highest authority of the city, elected by its people to hold the position for two years. At any time the citizens of Hedryn may vote to unseat a member from the council and, if it succeeds, that person may never be reelected. As soon as the council is less than fourteen members the city votes for a replacement. The council is responsible for making upper-level military decisions, managing fortification, drafts, government owned businesses/estates, and large-scale trade. For a decision to be final it must have the agreement of two thirds of the council, as well as of two thirds of the army generals.

Generals – The second highest authority in Hedryn, acting both as a check for the council and as active military leaders. Usually about nine generals exist at once, each overseeing a fraction of the city’s soldiers. They are present at all military focused council gatherings and direct armies from the rear. To become a general one must have the approval of at least three quarters of the existing generals.

Officers – Soldiers of high leadership positions acting closely under the orders of the generals or other officers ranked higher than themselves.

Soldiers – A moderately sized group of specially trained men with modest authority over civilians. In order to become a soldier a man must have proven himself capable in the militia for two years.

Police – Upholders of the law. They patrol the streets as well as investigate crime.

Middle Class/Citizens (Any man or woman of 18 years or more, exception: younger men who have served in the militia.)

No specific order…

Militia – The main military force of Hedryn, the militiamen train only occasionally. They are only called into duty when serious war occurs, and aside from that a man may volunteer to serve at any time. Whether drafted or volunteered, any man acting in the militia is provided with food and supplies for himself plus enough to care for family under him. Minimum age: 16. Maximum age: 45.

Farmer – Men and their families who reside outside of the city growing fresh produce. Very few of these exist, and those that do are extremely rich. Most are hired by the government to provide food for soldiers and militiamen.

Craftsman – The majority of middleclass men and their families: workers of metal, traders, robbers, etc.

Laborer – Any citizen hired by the government to perform work at public places, such as building structures or helping at a farm, factory, or laboratory.



Stature: Most members of Draconigena share dimensions with humanity. For those that are created for spying stealthily, they would be small and delicate, while those created for destroying the enemy would be large and thick. The tallest dracon ever created was 7’4, and the average size is just under six feet.

Name/Gender/Age: Dracons are named by their creator. Anything can be chosen for any reason and then a signature three digit number tacked onto the end that cannot ever be reused even after death. Gender means much the same as it does to humans, it is usually very obvious when a dracon is male or female, though they cannot breed. Life expectancy is similar to humans as well (50-60 years) though their maturing rate is much faster.

Unseen Attributes: Most of a Draconigena’s true differences to humans (as far as being useful in battle) have little to do with dragon parts sprouting over their bodies. Rather it is their heightened senses and strengths. They can see like eagles, hear like owls, and their other senses are enhanced much the same (not to mention the dragon instinct which they possess). They are fast, agile, even the smallest female specimen is as strong as an average man. Their bodies can take a lot more beating; falling off a two or three story building is not likely to inflict any lasting damage.

Appearance: This is where it gets tricky because of the vast differences between specimens. Some have a more human appearance while others have a long, scaly snout, diamond eyes, and even a tail. There is truly no limit to the wild appearances some dracons possess. However, as the genes used were taken from actual dragons, rainbow colors and similar attributes simply do not exist. Some of the most common traits Draconigena are given are scales and short, dull spikes over their body for armor (stronger than the most fortified metal), longer, deadlier spines as weapons, and wings (have to be huge and even then only work for flight on smaller dracons which is why there are so many out there who have wings but can’t fly). But anything is possible.

Clothing: The closer to human appearance a dracon is, the more likely it is to wear clothing. Those with scales covering them completely have no need to. However, dracons that are in hiding but spend time around humans do where clothes even if merely to cover up their dragon traits.

Life Cycle

Birth: It takes skill and creativity to meld correct and useful genes together to form a dracon, and therefore it can sometimes consume the life of the scientist involved until his project is finished. Once the genetic code is completed, it is put in a controlled capsule (labeled with whatever name its creator has assigned it as well as its number) for six months as it develops into a physical creature about two feet tall.

6 Months: At six months old a tracking chip and a detonating chip are placed in the back of the creature’s neck and it is removed from the capsules to live in the Antris (home to Draconigena from then until death).

1 Year: After one year the dracon is about half grown and begins training.

2 Years: The specimen is considered an adult and more intense training begins and continues for the next four years.

6 Years: Training completed. The dracon is required to actively serve with the soldiers of Hedryn until its death.


Army: As members of the army dracons can earn any soldier rank. They often interact with humans, even forming friendships and rivalries. During war they live in the barracks like everyone else and are assigned posts. Little is different for dracons within the city, it is only when they are outside the great wall that their potential has a chance to show itself with lasting effects.They are used in every field, as spies, regular soldiers, assassins, etc. Depending on how they were made different dracons are better suited for different jobs.

Underground: The underground Draconigena network is not anything extraordinary aside from the fact that it has not been discovered. It consists of a minimum amount of dracons who possess mostly human features and can move about Hedryn without causing suspicion to arise against themselves. They only have loose contact because of heavy watch, but their efficiency is stunning. Often when a troop of dracons work together outside the city they go to great lengths to make them appear dead. Specialists remove the chips and get them safely to a secret colony.

Colonies: Three colonies exist, each consisting of fifteen to thirty members. They are led by an elected leader (who can be dethroned at any time by the vote of the colony) who then selects guards, scouts, and any other necessary ranks to keep the colony safe and secret. The whole group takes part in the gathering of food. A common practice is to raid farms (being sure to keep away from Hedryn estates to avoid being chased by Draconigena) posing as actual dragons.

(Here is a good idea of what a more human-looking dracon might look like:

Backstory & Plot

Backstory (set in the Americas)

The world disintegrated. Nothing was left whole. No cities remained untouched. Most of Asia, Europe, and Africa were radioactive as well as large portions of the Americas. Most of the destruction was left alone to be taken over by the elements while numerous cities were erected almost exclusively in the United States and Canada. Earth became bleak and gray as the human race became like beasts, killing each other to stay alive and acquire supplies, forming gangs to murder the weak and steal their belongings. They would do anything to hang on to their own pathetic existence.

Slowly civilization took back some of its hold; most of the population could be found in one town or another, though the separate land formations never regained communication. Few places became fertile again and those that did were the cause of so much spilled blood. People who managed to gain control over them soon were prosperous, for all the population around them flocked to purchase or trade for fresh vegetation. Few animal species were left, only those that were used to surviving such harsh conditions, and even then in such small amounts that hunting was useless. Dragons, great flying lizards that, contrary to popular belief, do not breathe fire but have intelligence near to that of human beings, hunted great numbers of wild animals for food and were not above hunting humans, either.

Nobody could be trusted. Lying, cheating, stealing, and murdering were nothing uncommon. The few laws that existed were never upheld by authorities or by the people. For decades humanity slogged along in this way hoping that someday life would once again have purpose and, as if trying to fulfill their own wishes, things changed drastically as circumstances became less dire. Cities became city-states and formed alliances with one another as well as feuds, and soon wars raged all across the Americas over land, food, and power.

Technology never rose to its previous glory because each city-state refused to share its knowledge with others, instead doing what they could to salvage information from history as well as make their own discoveries. Different places excelled in different areas, but every advancement was focused on war so long-distance communication was not reintroduced (short range radios are uncommon but do exist). Weapon-craft, however, rose up quickly in the face of such concentrated war leaving everybody with a gun in their hand regardless of the widespread lack of ammunition.

Everyone searched for a secret weapon, but the city of Hedryn, one of the largest and most powerful southern city-state, found it first. Dozens of scientists came together to work towards the creation of something that would solidify victory and after many decades of trials and smaller experiments they proudly displayed their finished work to all America.

Draconigena. They were an odd mixture of human and dragon traits formed by copying various genetic sequences from both species and then putting them together. Commonly referred to as Dracons, these mutant creatures were then sent on missions as assassins, soldiers, spies, etc. Opposing cities had no idea what was coming their way.

General Plot

In the year 2511 the first Draconigena specimen was formed. Six years later it stood with the soldiers battling against the enemy, and just after revealing the incredible strength it possessed, was destroyed in massive explosions. Since that day new dracons have always been cycling through the Lab’s systems, being created, raised, and trained for war.

As more and more Draconigena were created to replace those thought dead, hundreds lived in hiding. Colonies were formed in the wilderness, and together they planned the destruction of their thoughtless creators. Humanity had made a grave mistake by birthing a new race and they would pay at the hands of their works. A type of underground network was formed throughout Hedryn as well as a few of the other major cities which existed solely to help the Dracons to “die” in the eyes of the humans, safely remove the detonating chip, and get them settled either outside civilization in one of the colonies or working for the cause within.

It is now 2563, 52 years later.